Dev log


As I've shown in the videos I made the bot works. To make it a little weaker you can keep the chips in the cup even when the corresponding unit is dead - when it comes up and you draw the number, then find the unit is no longer on the map, you remove the chip from the cup and the bot ends its turn immediately (consider it a memorial day for its fallen unit).

This should give you some respite.

Also, the bot assumes sensible game skills from the player, but feel free to give the AI less moves per turn if you want a walk in the park experience.

For now I'm working on Forests of Adrimon roguelike campaign, I consider memoir done unless someone thinks otherwise.

Files

Solo AI v1.4.2.pdf 140 kB
May 17, 2024
Move + Battle QRC 456 kB
May 17, 2024
tiles_to_print_for_market_garden.pdf 3.1 MB
May 17, 2024
unit-activation-tokens-AI-colored-v2.3.pdf 134 kB
May 17, 2024
reminder-ordered-battled 1.2 MB
May 17, 2024
unit activation chips v2.1.pdf 45 kB
May 17, 2024
AI-tokens-21-90-v3.pdf 35 kB
May 17, 2024
Solo AI v1.3.5 DEMO 411 kB
May 17, 2024
Abbysinia Campaign maps 16 MB
May 21, 2024
Africa Campaign maps 23 MB
May 21, 2024
China-Japan Campaign maps 59 MB
May 21, 2024
Greece maps 34 MB
May 21, 2024
Monte Cassino maps 22 MB
May 21, 2024
Netherlands maps 24 MB
May 21, 2024
Poland Maps 36 MB
May 21, 2024
Stalingrad Maps 65 MB
May 21, 2024
39 fanmade-scenarios 40 MB
May 21, 2024

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