Refined Attempt to Harvest


(the placard Elowen's grove and rb.29 were at odds with each other and retries after failed attempts to harvest were not explained well. I reworded this as follows)

Attempt to Harvest an Essence Vine (any terrain hex):

  • Attempt costs 1 Health or 1 Energy.
  • May sacrifice 1 Health + 1 Energy to reduce the d8 by 3 (d8<=7);
  • May sacrifice 1 Energy to reduce the d8 by 1.
  • Modify the die roll, then check if d8<=4.
  • [True solo] Retry once after failure: pay 1 more Energy for (max) 1 retry.
  • Attempt costs 1 Health + 1 Energy.
  • May sacrifice 1 Health + 1 Energy to reduce the d8 by 3 (d8<=5);
  • May sacrifice 1 Energy to reduce the d8 by 1.
  • Modify the die roll, then check if d8<=2.
  • [True solo] Retry once after failure: pay 1 more Energy for (max) 1 retry.

 

Attempt to Harvest a Heart of the Forest (any Forest terrain, including Fey Realm):

 

Attempt to Harvest Nature’s Essence (in a Great Tree, only with Harvesting Equipment):

 

Multi-hero case for retries:

Elowen’s Grove placard text (“when the heroes gain”, and “another hero may”) and rb.29 (“each hero may apply”) are at odds. How it’s supposed to work in case an eligible hero failed at an attempt:

  1. Determine eligible heroes, those who are not eligible do not partake in any attempt.
  2. Per failed attempt, the group selects among the remaining (other) eligible heroes one hero for one retry.
  3. After paying the Energy penalty that hero decides on what to spend and does one attempt (the retry).
  4. Heoes that retry may have had a successful attempt for themselves.

This means that in a 4-hero group, if hero C is not eligible and heroes A, B and D are eligible, A, B, and D each attempt to harvest. Hero D succeeds, A and B fail. Then D may retry for A’s failure, then retry for B’s failure, in the same turn.

  • It’s recommended to allow in True Solo a single retry as well - to compensate for this loss of synergy. See dev log 2024-9-08

Files

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