Changelog
Changelog
==========
2023-3-01
- version 1.3.7 - a nice 6-page booklet, and a faq for the multiplayer.
- took apart both Treasure lost events;
- moved gameplay details out of setup part.
- duplicated scoring table.
- playtest result: yeah works nice, gives enough player agency and enough to keep your brain occupied.
2023-2-28
- version 1.3.6:
- alternating challenge colors will give more thematic meaning.
- can still end up on too hard (3 color) sequences.
- more gold needed, so now based on chests. This gives more leeway for above.
- shared on reddit.
2023-2-26
- 1.3.5 didn't work, more rule holes.
- alternating challenges in tiers per symbol amount:
1-symbol on top of 2-symbol on top of 3-symbol.
- heroes in tiers based on their cost.
- that fails, later stages become impossible.
2021-7-24
- rewrote dev garbage and restructured.
- version 1.3.5 - rewritten and fixed dev typos
version 1.3.4
- improved from solo attempt post cleanup
- 2021: The original dev version had typos and lacked structure, after cleaning up, playtest was meh at best. The main problem is the lack of any world building, all challenges are thrown together, and you have no idea what the face down challenge is, it can be anything.
Files
Get Treasure Lair (solo)
Treasure Lair (solo)
Treasure Lair is a nice, but underrated game. Here is the solo written out.
More posts
- postmortemAug 11, 2024
Leave a comment
Log in with itch.io to leave a comment.